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Veloctiys vs fluctus
Veloctiys vs fluctus







veloctiys vs fluctus
  1. Veloctiys vs fluctus mod#
  2. Veloctiys vs fluctus free#

  • isn't the optimal option for Strength but it fits into the polarity plan.
  • veloctiys vs fluctus

    It can be lowered to rank 0 if you want more starting energy as passive reduction is the same at every rank. Her passive can slow down Exodia Contagion chains so it's actually useful even if you're a veteran Zephyr player.

  • provides a small Strength bonus and reduces her passive gravity reduction.
  • If you're using a different melee weapon or if you don't think you need the damage reduction then any other aura can be used.
  • boosts our survivability while airborne and this build spends the majority of the fight jumping to use Exodia Contagion.
  • The following suggestions are an outline and aren't exhaustive. Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. and can be replaced with their Umbral variants if you want to squeeze out a bit more Strength in exchange for an Umbral forma. If you don't have access to powerful Rivens you'll need to rely on Eclipse and your arcane enhancements to do the work for you. Strength boosts the buffs from Eclipse and so it should be the main focus on this build.

    Veloctiys vs fluctus mod#

    Turbulence won't you from most attacks with low Range but you can replace a flex mod with Augur Reach or Stretch if you're not using arcane enhancements for survivability or damage. Range is useless on this build because you shouldn't waste energy crowd controlling enemies. Energizing Dash from the Zenurik focus school should be enough to keep your energy economy in check but if you're having issues replace a flex mod with Streamline.

    veloctiys vs fluctus

    ⛽ Efficiency ⛽Įfficiency is kept at the baseline as you shouldn't need to use any abilities other than Eclipse and Turbulence on their cooldowns. Additional Duration can be slotted over flex slots. is usually a downside but it's necessary for you to get hit even when Turbulence is up so that you can consistently proc your arcane enhancements. ⏲️ Duration ⏲️ĭuration is boosted to keep Turbulence and Eclipse up for longer. Efficiency is kept around the baseline and Range is dumped due to mod constraints. Strength and Duration get a sizable boost to facilitate your buffs. Other buffs can be used but they're weak in comparison and can significantly increase the length of the fight when trying to break some of the adaptive shields. It's also fairly consistent in the Orb Vallis as long as you stay out of dark shadows from the mountains. Replace anything but Turbulence.Įclipse is the strongest buff in comparison to other options. 🔢 Helminth Options 🔢Īirburst is nearly useless on this build but Tornado and Tail Wind also have issues in The Profit Taker fight. This allows you to do fast runs even if you don't have access to the Zenith yet. Profit Taker usually requires the rifle obtained from login rewards to effectively destroy shield pylons but this build opts to use the Jet Stream augment and a Fluctus arch-gun to do the same thing.

    Veloctiys vs fluctus free#

    The passive provides a free critical chance bonus which can benefit many meta weapons. Most of her damage comes from specific gimmicks tied to each ability but a good build can pull them off without jumping through too many hoops. Combines crowd control and situational defensive tools to provide her entire team with great quality of life boosts.









    Veloctiys vs fluctus